PO / Gettext Translation Tool
GNU gettext PO/POT files for Godot, Unity, C++ games
No login required From $39 Variable-safe
The Problem
- msgid/msgstr structure breaks in generic AI
- Fuzzy markers (#, fuzzy) get lost
- Printf %s and %d variables translate incorrectly
- Manual PO editing requires specialized tools
The Solution
- Gettext-aware parser preserves msgid/msgstr
- Fuzzy markers and comments preserved
- Printf variables (%s, %d) locked before AI
- From $39 flat — no per-word pricing
Before & After Translation
See how PO / Gettext files look before and after AI translation. Variables remain untouched.
Original (English)
Word count: 25#. TRANSLATORS: Greeting message\n#: src/dialogue.cpp:42\nmsgid "Hello {player_name}!"\nmsgstr ""\n\nmsgid "Kill {count} rats"\nmsgstr ""\n#, fuzzy\nmsgid "%d items found"\nmsgstr ""Translated (Spanish)
28+ languages#. TRANSLATORS: Greeting message\n#: src/dialogue.cpp:42\nmsgid "Hello {player_name}!"\nmsgstr "¡Hola {player_name}!"\n\nmsgid "Kill {count} rats"\nmsgstr "Mata {count} ratas"\n#, fuzzy\nmsgid "%d items found"\nmsgstr "%d objetos encontrados"Notice: All variables (like {pattern}) remain completely unchanged in the translated version.
Variable Protection Patterns
PO / Gettext files contain special patterns that must never be translated. Our AI locks them automatically.
Locked
{player_name} Curly braces
Locked
%d Printf
Locked
%s Printf
Preserved
#, fuzzy Fuzzy marker
Ready to Localize Your PO Files?
Upload your PO / Gettext file and get variable-safe AI translation in 24 hours. No login required. From $39 per file.
24 hours · Variable-safe · 28+ languages