PO / Gettext Translation Tool

GNU gettext PO/POT files for Godot, Unity, C++ games

No login required From $39 Variable-safe

The Problem

  • msgid/msgstr structure breaks in generic AI
  • Fuzzy markers (#, fuzzy) get lost
  • Printf %s and %d variables translate incorrectly
  • Manual PO editing requires specialized tools

The Solution

  • Gettext-aware parser preserves msgid/msgstr
  • Fuzzy markers and comments preserved
  • Printf variables (%s, %d) locked before AI
  • From $39 flat — no per-word pricing

Before & After Translation

See how PO / Gettext files look before and after AI translation. Variables remain untouched.

Original (English)

Word count: 25
#. TRANSLATORS: Greeting message\n#: src/dialogue.cpp:42\nmsgid "Hello {player_name}!"\nmsgstr ""\n\nmsgid "Kill {count} rats"\nmsgstr ""\n#, fuzzy\nmsgid "%d items found"\nmsgstr ""

Translated (Spanish)

28+ languages
#. TRANSLATORS: Greeting message\n#: src/dialogue.cpp:42\nmsgid "Hello {player_name}!"\nmsgstr "¡Hola {player_name}!"\n\nmsgid "Kill {count} rats"\nmsgstr "Mata {count} ratas"\n#, fuzzy\nmsgid "%d items found"\nmsgstr "%d objetos encontrados"

Notice: All variables (like {pattern}) remain completely unchanged in the translated version.

Variable Protection Patterns

PO / Gettext files contain special patterns that must never be translated. Our AI locks them automatically.

Locked
{player_name}

Curly braces

Locked
%d

Printf

Locked
%s

Printf

Preserved
#, fuzzy

Fuzzy marker

Ready to Localize Your PO Files?

Upload your PO / Gettext file and get variable-safe AI translation in 24 hours. No login required. From $39 per file.

24 hours · Variable-safe · 28+ languages